Producer II · Riot Games

Game Producer
& Product Manager

Product-minded producer with 10 years across AAA games and software. I set product direction, prioritize roadmaps, and lead cross-functional teams from concept through launch and live operations.

Credits include
  • VALORANT
  • 2XKO
  • Zero Parades
  • Disco Elysium
  • LEGO Star Wars: The Skywalker Saga
Jacob Hull
Jacob HullRiot Games · Producer II
Riot Games
01 // PRTL_2026

How I Work

Product ×
Production

In games, the producer often owns the decisions a tech company gives its product manager: what to build, in what order, and how the team ships it. My roles have always covered both.

Product Direction & Vision

Shaping what gets built and why. Defined product vision and core user experience as a PM, and helped shape product direction from inception on a new isometric RPG.

KPV LAB · ZA/UM

Roadmaps & Prioritization

Balancing player motivation, engagement, and monetization, and partnering with leadership on scope, planning, and resource trade-offs.

Riot Games · ZA/UM

Teams & Operating Models

Moved a ~70-developer studio from waterfall to cross-functional Agile feature teams, improving predictability and shortening roadmap timelines. Coached 4 producers.

ZA/UM

Live Products & Player Systems

Personalization, social, and Trust & Safety systems for VALORANT and 2XKO, reaching tens of millions of monthly players, from Closed Beta through launch and live operations, with engineering, legal, and compliance.

Riot Games · VALORANT · 2XKO
Produced AtRiot Games logo
2025–Present · Live
OpenCritic
81
PCPS5Xbox Series X/S

VALORANT

Producer II · Personalization & Player Expression
Outcome

Player identity and expression systems for tens of millions of monthly players globally.

Led cross-functional delivery of systems enabling player identity and expression across a global player base. Balanced player motivation, engagement, and monetization to support long-term retention and meaningful player choice.

Official Site
Produced AtRiot Games logo
2025–Present · Launched
OpenCritic
80
PCPS5Xbox Series X/S

2XKO

Producer II · Social, Safety & Trust Systems
Outcome

Tuned the early-game flow on player data in Early Access, ahead of a console launch among the month's most-downloaded free-to-play games.

Led regional delivery in Sydney, driving cross-functional development from Closed Beta through launch and into live operations. Worked closely with player communities and global teams to shape safety, reporting, and social systems at scale.

Official Site
Produced AtZA/UM logo
2022–2025 · Released
OpenCritic
84
PCPS5

ZERO PARADES

Senior Producer · Product & Production Structure
Outcome

5/5 Eurogamer · 100/100 The New York Times (Critic's Pick) · 9/10 Destructoid

Brought in at inception to shape the product and production structure for a globally distributed team of 70–80 building a new isometric RPG. Worked closely with leadership to align scope, teams, and workflows during early-stage development and into full production.

Official Site
Produced AtZA/UM logo
2022–2024 · Post-Launch
OpenCritic
92
PCPS5Xbox Series X/SNintendo SwitchMobile

Disco Elysium

Technical Producer · Post-Launch
Outcome

Post-launch updates shipped across PC, consoles, and mobile.

Led technical delivery of post-launch content, including new dialogue, voice integration, and additional features. Coordinated creative and technical teams to ship updates while maintaining quality and stylistic consistency.

Official Site
Produced AtTraveller's Tales logo
2020–2022 · Released
OpenCritic
82
PCPS4PS5Xbox OneXbox Series X/SNintendo Switch

LEGO Star Wars: The Skywalker Saga

Associate Producer · Multi-Team Delivery
Outcome

Shipped on 6 platforms, with approvals from Lucasfilm, Disney, Warner Bros., and LEGO.

Coordinated delivery across multiple discipline teams on a large-scale licensed title, supporting milestone planning and execution. Managed dependencies and stakeholder alignment, including collaboration with external licensors.

Official Site

More Projects

Produced AtTraveller's Tales logo
2020–2021 · Cancelled

Unannounced LEGO Project

Associate Producer · Cross-Functional Teams

Supported development across multiple teams on a large-scale licensed title, driving coordination and production planning. Worked across disciplines to maintain alignment, visibility, and delivery momentum in a complex production environment.

Produced AtKPV LAB logo
2017–2020 · Shipped

Timeline Platform

Product Manager · Product Vision & UX
Outcome

Took the platform from early concept to a funded product, and built the team behind it.

Defined product direction and led development of a data visualization platform from concept through delivery. Worked closely with engineers to shape core features, user experience, and scalable product foundations.

Career Path

Experience
& Impact

A decade of leading projects across AAA games, live service platforms, and early-stage products — from concept through launch and live operations.

Riot Games logo

Riot Games

Producer II
2025–Present

Owning player-facing product areas (personalization, social, and Trust & Safety) across VALORANT and 2XKO, and regional delivery for 2XKO from Closed Beta through launch and live operations.

Key contributions
Owned regional delivery for 2XKO in Sydney, driving development from Closed Beta through launch and into live operations
Led player-facing systems across personalization, social, and Trust & Safety domains, partnering with engineering, product, legal, and compliance
Coordinated multi-region teams (US, APAC) to deliver platform systems, compliance features, and live service capabilities at scale
ZA/UM Studio logo

ZA/UM Studio

Senior Producer
2022–2025

Brought in at inception to shape the product and production structure of Zero Parades from the ground up, across a globally distributed team of 70–80 people.

Key contributions
Designed and implemented a cross-functional operating model, aligning ~70 developers into Agile feature teams
Improved delivery predictability and reduced roadmap timelines by transitioning from waterfall to cross-functional execution
Managed and coached 4 producers, while partnering with leadership on scope, planning, and resource allocation
TT Games (Warner Bros.) logo

TT Games (Warner Bros.)

Associate Producer
2020–2022

Delivered LEGO Star Wars: The Skywalker Saga across multiple internal teams, managing dependencies, milestones, and approvals with Lucasfilm, Disney, Warner Bros., and LEGO.

Key contributions
Coordinated cross-functional teams (LEGO, Audio, VFX, gameplay) to deliver LEGO Star Wars: The Skywalker Saga
Managed dependencies, milestone planning, and stakeholder alignment across complex production pipelines
Partnered with licensors (Lucasfilm, Disney, Warner Bros., LEGO) to ensure IP compliance and approval alignment
KPV LAB logo

KPV LAB

Product Manager
2017–2020

Product Manager for a data visualization platform: set the product vision and core UX, built the team, and took it from early concept to a funded product.

Key contributions
Defined product vision and core user experience, working directly with engineers on platform systems and architecture
Established delivery processes and workflows in an R&D environment, enabling scalable product development
Led recruitment and management of a small cross-functional team, supporting growth from early concept to funded product
Push Square / Official PlayStation Magazine logo

Push Square / Official PlayStation Magazine

Freelance Games Journalist
2013–2020

Authored 100+ articles covering news, reviews, interviews, and studio features across leading UK PlayStation publications.

Key contributions
Covered major industry events including Gamescom, Tokyo Game Show, and E3, delivering rapid-turnaround news and features
Developed strong audience awareness and editorial discipline through high-volume content production and community engagement
Gained deep insight into player communities and industry trends through critical analysis and direct studio engagement

Get In Touch

Let's build
what's next.

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